sound design

Unique Challenges of Interactive Audio in The Last Of Us

Unique Challenges of Interactive Audio in The Last Of Us

Video games need to overcome challenges in audio that are not found in other forms of media. Interactive audio researcher Karen Collins [1] weighs in on this phenomenon, explaining that media formats like film and TV use a passive form of immersion, the participant cannot interact with the experience, this is commonly referred to as linear media.  Nonlinear media generally refers to video games and requires an active participant to take part in the experience.  A participant can do anything that’s within the game rules at any moment in time, this level of interactivity raises problems or concerns within game audio, as it too, needs to react and respond in sync with the active player.

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Procedural Sound Design

Procedural Sound Design

 A glimpse into the world of procedural sound design, what is it? Why use it?  A quick look at the practise and how to implement procedural sound design by using the Unreal Engine, and a digital audio workstation (DAW).  

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