Game Music

Applying Adaptive Music to Turn-Based Strategy Games

Applying Adaptive Music to Turn-Based Strategy Games

he basis of this project was to create an adaptive music score for a science fiction turn-based strategy game.  Although the music system will not be delivered to a developer, this project was created under this pretence.  This meant the project was organised for testing upon completion.  The score is generated in the digital audio workstation Cubase, while the music system was put together by middleware software WWISE.

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Functional Interactive Music

Functional Interactive Music

The video game industry is the leader in interactive music, which is no surprise as the industry is currently valued in the billions, and growing each year (Woodside Capital Partners, 2015).  Despite this, interactive music has not yet been fully explored, and even further innovations in this subject area, are more than likely around the corner.  This post will take a look at how interactive music, could be implemented to enhance a players experience, without the need of repetitive dialogue, or visual cues to give direction.  

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What is Procedural Audio?

What is Procedural Audio?

Procedural Audio is a misunderstood subject which has been around from the very beginning of game audio, in fact it used to be only the way.  This post will explain what Procedural Audio is and to explore the history behind the term.  We will also look at when to use Procedural Audio, and what issues may arise in doing so.  Finally the post will end with whats in store for Procedural Audio.

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8 Tips When Composing Music & Sound Design For Indie Games

8 Tips When Composing Music & Sound Design For Indie Games

Well life isn’t always so simple, as I soon see myself take on more responsibilities, such as sound design, as well as various audio restoration duties.  Now were do my problems start, well after drafting a few musical ideas to get the vision right, all seemed okay, sound design was top priority for the developer, so I put off all music until the sound design was complete… well this is when things start to get interesting, or maybe stressful will be a better word.

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