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  <url>
    <loc>https://daracrawford.com/portfolio</loc>
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    <lastmod>2016-03-03</lastmod>
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      <image:title>portfolio - Caravan</image:title>
      <image:caption>In hac habitasse platea dictumst. Fusce eu erat tincidunt, dapibus sem scelerisque, dapibus nibh. Proin fringilla, est non fermentum cursus, elit nibh hendrerit velit, vitae congue neque augue sed odio.</image:caption>
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      <image:title>portfolio - Cliffs</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/56cddecb2b8ddeef8fbf9088/1457031763440-E82H0LAZIG2XLL26AAY2/30.jpg</image:loc>
      <image:title>portfolio - Dock</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/56cddecb2b8ddeef8fbf9088/1457031553141-2EDGFCXBDANWD56XX4YY/76.jpg</image:loc>
      <image:title>portfolio - Solitude</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/56cddecb2b8ddeef8fbf9088/1457031906980-BVOFDIJSL7YE2U2DMUD0/16.jpg</image:loc>
      <image:title>portfolio - Morning Fog II</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/56cddecb2b8ddeef8fbf9088/1457031825066-V3EBUJH0IML6AK82T43U/80.jpg</image:loc>
      <image:title>portfolio - Dive</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/56cddecb2b8ddeef8fbf9088/1457032139359-ZKWD9I711OE2K2SMSHY8/97.jpg</image:loc>
      <image:title>portfolio - Dry Fire</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/56cddecb2b8ddeef8fbf9088/1457031682086-BIUEI6WPDYWKESP3YXHH/27.jpg</image:loc>
      <image:title>portfolio - Morning Fog I</image:title>
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    <image:image>
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      <image:title>portfolio - Autumn</image:title>
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    <image:image>
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      <image:title>portfolio - Yacht</image:title>
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    <image:image>
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      <image:title>portfolio - Minions</image:title>
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    <image:image>
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      <image:title>portfolio - Wood</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/56cddecb2b8ddeef8fbf9088/1457024233961-13OQC2U6Z5U9NLKY87AH/25.jpg</image:loc>
      <image:title>portfolio - Valley Fog</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/56cddecb2b8ddeef8fbf9088/1457034945436-EUEYEHWWC8966HIIR7SN/29.jpg</image:loc>
      <image:title>portfolio - Squad</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/56cddecb2b8ddeef8fbf9088/1457034841481-DOYPXHBBXZFIVA7XEVQK/36.jpg</image:loc>
      <image:title>portfolio - Risk</image:title>
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    <image:image>
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      <image:title>portfolio - Lineup</image:title>
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  </url>
  <url>
    <loc>https://daracrawford.com/audio-blog</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2026-01-06</lastmod>
  </url>
  <url>
    <loc>https://daracrawford.com/audio-blog/cp9ejp1p18sz78lsxhvov1fhi5rrrj</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-01-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/04094776-31f0-4e83-978b-c3e7bc060b91/FMOD+Microphone+Event.png</image:loc>
      <image:title>Blog - Taking Photon Voice Further with FMOD &amp;amp; Unity: A Custom Integration Guide - Make it stand out</image:title>
      <image:caption>FMOD Microphone Event (Setup as an action).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/d272a554-2aac-4fa9-8daf-39a794423edf/FMOD+Microphone+Programmer+Event.png</image:loc>
      <image:title>Blog - Taking Photon Voice Further with FMOD &amp;amp; Unity: A Custom Integration Guide - Make it stand out</image:title>
      <image:caption>Microphone Event Programmer Instrument (Set to loop).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/5459ce21-72ac-47e7-bcd2-c7ea42fa8b4e/FMOD+Voice+Chat+Mixer+View.png</image:loc>
      <image:title>Blog - Taking Photon Voice Further with FMOD &amp;amp; Unity: A Custom Integration Guide - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://daracrawford.com/audio-blog/you-cant-separate-art-from-the-artist-and-ai-proved-it-to-me</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-11-18</lastmod>
  </url>
  <url>
    <loc>https://daracrawford.com/audio-blog/behind-the-scenes-creating-responsive-crowds-in-game-environments</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-08-19</lastmod>
    <image:image>
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      <image:title>Blog - Behind the Scenes: Creating Responsive Crowd Audio in Game Environments - Make it stand out</image:title>
      <image:caption>Prefab Inspector Setting</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://daracrawford.com/audio-blog/virtual-reality-real-sound-tailoring-audio-in-the-world-of-vr-fitness</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-01-14</lastmod>
  </url>
  <url>
    <loc>https://daracrawford.com/audio-blog/wwise-external-source-list-generator</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-02-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/34b8714a-34b6-4f9d-a7c7-c734282bf588/Wwise+External+Source+Generator.png</image:loc>
      <image:title>Blog - Wwise External Source List Generator - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/699a4f80-8f76-4c0c-87d0-d8b5c1cc7dcb/Folder.png</image:loc>
      <image:title>Blog - Wwise External Source List Generator - Make it stand out</image:title>
      <image:caption>Will produce an xml file in the following format.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/1817a16c-f64c-4bb4-ab1d-a18e2519af33/XML_Generated+.png</image:loc>
      <image:title>Blog - Wwise External Source List Generator - Make it stand out</image:title>
      <image:caption>Generated XML file.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://daracrawford.com/audio-blog/game-audio-project-management-part-3-sound-design</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-01-28</lastmod>
  </url>
  <url>
    <loc>https://daracrawford.com/audio-blog/game-audio-project-management-part-3-dialogue-planning</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-01-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/502884de-b7dc-4316-8d44-615358fca3b9/Screenshot+2023-01-26+at+15.42.15.png</image:loc>
      <image:title>Blog - Creating a High-Quality Dialogue System for Video Games: Tips and Best Practices - Make it stand out</image:title>
      <image:caption>Example Cue Sheet. This is imported into the game project where the data is parsed into the relevant classes and stored in a dictionary or list.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://daracrawford.com/audio-blog/game-audio-project-management-part-2-music</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-01-28</lastmod>
  </url>
  <url>
    <loc>https://daracrawford.com/audio-blog/part-1-game-audio-project-management-overview</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-01-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/f926ec38-02f3-44c0-bb83-929aa7132462/Screenshot+2023-01-28+at+11.37.02.png</image:loc>
      <image:title>Blog - Introduction to Game Audio Project Management: Tips, Considerations, and Case Studies - Make it stand out</image:title>
      <image:caption>Example of timeline / gantt chart view for top approach of organising tasks using Asana.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://daracrawford.com/audio-blog/released-black-box-vr-original-soundtrack</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-08-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/685a034c-07ec-49be-bdac-e03c7c9419e0/BBVR+OST+CoverArt.png</image:loc>
      <image:title>Blog - Released: Black Box VR Original Video Game Soundtrack - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://daracrawford.com/audio-blog/project-management-for-indie-game-audio-development</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-11-09</lastmod>
  </url>
  <url>
    <loc>https://daracrawford.com/audio-blog/black-box-vr-adaptive-music-system</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-08-12</lastmod>
  </url>
  <url>
    <loc>https://daracrawford.com/audio-blog/audio-imperia-nucleus-steinberg-expression-map</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-03-09</lastmod>
  </url>
  <url>
    <loc>https://daracrawford.com/audio-blog/unityfoleysfxsystem</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-02-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/1560105070614-FJCR70MQD2I5RAQPX0GU/sY4yPPfli0PEMdoRKwSUX8g.png</image:loc>
      <image:title>Blog - Unity Character Foley System</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/1560109076354-7DGLLS2IG7T5COGBO7U3/slDPlqtgbZqXCvUuN9tSJkw.png</image:loc>
      <image:title>Blog - Unity Character Foley System</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/1560109443104-Q3FEXV1GZ2VC3W5ND0GP/imageLikeEmbed.png</image:loc>
      <image:title>Blog - Unity Character Foley System</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/1560109851234-GW4L8HN94HWOP7TYSKP2/s0eiJV_Vys_T27yyuiBQZHg.png</image:loc>
      <image:title>Blog - Unity Character Foley System</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/1560110251513-ZYCKDP8YD5ZD9ID8RFPG/slDPlqtgbZqXCvUuN9tSJkw+%282%29.png</image:loc>
      <image:title>Blog - Unity Character Foley System</image:title>
      <image:caption>The modules can be activated/de-activated from the inspector when activated a new slider appears allowing you to set the amount of random modulation.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/1560127540051-6Z9XV6KAHMMQLFPS9BBP/Nuisance+Controller.PNG</image:loc>
      <image:title>Blog - Unity Character Foley System</image:title>
      <image:caption>The base volume is set to 0.8. With the nuisance controller set to 0.6, this is the volume the base level will eventually end up on. The speed to target subtracts from its value from the base volume until the target volume has been reached.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/1560128118341-1JO6E7PD8RNL3AAKGB5L/s1oYWwr5grQRlNjMKVnYM3A.png</image:loc>
      <image:title>Blog - Unity Character Foley System</image:title>
      <image:caption>When the character enters one of these triggers, it will automatically trigger and sync an extra surface layer, this includes foliage, glass, puddles, wood creeks and water movement.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Unity Character Foley System</image:title>
      <image:caption>When applying to your own project, ensure to correctly sync the Foley surface terrain triggers with the Unity terrain system as shown above. It’s also possible to set the interval time for checking the terrain surface. This is also possible on the “Raycast_SurfaceCheck” prefab for game object surface checking.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/1560129707540-XWOQE64KQT09F8P75M9Q/Mixer.png</image:loc>
      <image:title>Blog - Unity Character Foley System</image:title>
      <image:caption>All surfaces are grouped under the Footsteps group, while all clothing materials are grouped under clothing, and accessories grouped under equipment. All these groups can be controlled via the master group called Foley Master. This makes it much easier to balance and mix the character Foley sounds together.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/1560130146518-2C06TRIZDMQBXGZI3CIS/Wet+Trigger+Script.png</image:loc>
      <image:title>Blog - Unity Character Foley System</image:title>
      <image:caption>This component should be applied to all water surfaces in your game. If it’s a large pool of water then the Character Dry Speed should be set lower, this will lengthen the time it takes for the wet sounds to stop.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/1560130791605-0DQ1BJL6PLOCXVQ5AV4A/SGO+Heel+Toe.png</image:loc>
      <image:title>Blog - Unity Character Foley System</image:title>
      <image:caption>The above audio clips can be easily replaced by dragging your own clips into the element slots.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://daracrawford.com/audio-blog/the-impact-of-artificial-intelligence-in-relation-to-the-music-industry</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-02-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/1560092388571-PWFBG73M9ZNV9K1JU669/%E2%80%9CWhat+are+your+thoughts+of+A.I+entering+the+creative+industries%E2%80%9D</image:loc>
      <image:title>Blog - The Impact of Artificial Intelligence in Relation to the Music Industry</image:title>
      <image:caption>Figure 1: Crawford, D. (2019).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/1560092509075-9RKNCZPMXFH50TGMEPLJ/Figure+2%3A+Crawford%2C+D.+%282019%29.</image:loc>
      <image:title>Blog - The Impact of Artificial Intelligence in Relation to the Music Industry</image:title>
      <image:caption>Figure 2: Crawford, D. (2019).</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://daracrawford.com/audio-blog/producing-music-with-ai-are-we-cheating-ourselves-or-is-it-a-tool</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-08-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/1560211995824-T2BKFJHIE9BRTDLKQVUA/Screen+Shot+2019-02-07+at+20.30.35+%282%29.png</image:loc>
      <image:title>Blog - Producing Music With A.I.  Are we Cheating Ourselves, or is it a Tool?</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://daracrawford.com/audio-blog/the-cost-of-freeing-humanity</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-08-08</lastmod>
  </url>
  <url>
    <loc>https://daracrawford.com/audio-blog/ai-music-tools-orb-composer-pro-s</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-10-15</lastmod>
  </url>
  <url>
    <loc>https://daracrawford.com/audio-blog/a-quiet-place-three-forms-of-silence</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-08-08</lastmod>
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      <image:title>Blog - A Quiet Place “Three Forms of Silence”</image:title>
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    <image:image>
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      <image:title>Blog - A Quiet Place “Three Forms of Silence”</image:title>
    </image:image>
    <image:image>
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      <image:title>Blog - A Quiet Place “Three Forms of Silence”</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cfbcd840dfb94000188ad57/1564330769357-6Y1R3MR79W0LYBOE9Q4K/Screen+Shot+2019-07-28+at+17.16.54.png</image:loc>
      <image:title>Blog - A Quiet Place “Three Forms of Silence”</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://daracrawford.com/audio-blog/c-console-game-tic-tac-toe</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-06-11</lastmod>
    <image:image>
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      <image:title>Blog - C# Console Game: Tic Tac Toe!</image:title>
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      <image:caption>Award of Merit Special Mention: Sound Editing/Sound Mixing.</image:caption>
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