Music

Original music for games and interactive media, spanning composition, production, live recording, adaptive systems and technical implementation.

Black Box VR Music Showreel

A curated selection of music composed for Black Box VR, showcasing the range of styles and moods created for the game.

Over several years, I composed a large body of music for Black Box VR, making the final selection genuinely difficult.

The reel also includes brief sheet music overlays and a snapshot of the FMOD project used to build the adaptive music system. The implementation combined vertical remixing with horizontal resequencing, allowing the score to respond dynamically to gameplay.

Role:

  • Composition

  • MIDI mock-up production

  • Realistic virtual instrument programming and performance

  • Score and notation preparation for musicians

  • Musician sourcing and recording coordination

  • Music presentation and approval mock-ups

  • Music editing, mixing and mastering

  • Adaptive music stem preparation

  • FMOD and Unity music integration

  • RTPC setup for dynamic music control


Climactic Main Theme Variation for an Untitled Sci-Fi Game

Original composition, production, mixing and mastering by Dara Crawford.

Role:

  • Composition and music production

  • MIDI mock-up production

  • Virtual instrument programming and performance

  • Blending multiple orchestral sample libraries

  • Mixing and mastering


GRASS Music Showreel

A selection of music track excerpts from the in-game radio station in GRASS.

Role:

  • Composition and music production

  • Piano and synthesiser performance

  • MIDI mock-up production

  • Score and notation preparation for musicians

  • Collaboration with additional musicians

  • Music editing, mixing and mastering

  • In-game radio system integration

  • Track metadata preparation in JSON for Unity

  • Wwise event setup and implementation

  • Playback, cueing and track transition configuration