Music
Original music for games and interactive media, spanning composition, production, live recording, adaptive systems and technical implementation.
Black Box VR Music Showreel
A curated selection of music composed for Black Box VR, showcasing the range of styles and moods created for the game.
Over several years, I composed a large body of music for Black Box VR, making the final selection genuinely difficult.
The reel also includes brief sheet music overlays and a snapshot of the FMOD project used to build the adaptive music system. The implementation combined vertical remixing with horizontal resequencing, allowing the score to respond dynamically to gameplay.
Role:
Composition
MIDI mock-up production
Realistic virtual instrument programming and performance
Score and notation preparation for musicians
Musician sourcing and recording coordination
Music presentation and approval mock-ups
Music editing, mixing and mastering
Adaptive music stem preparation
FMOD and Unity music integration
RTPC setup for dynamic music control
Climactic Main Theme Variation for an Untitled Sci-Fi Game
Original composition, production, mixing and mastering by Dara Crawford.
Role:
Composition and music production
MIDI mock-up production
Virtual instrument programming and performance
Blending multiple orchestral sample libraries
Mixing and mastering
GRASS Music Showreel
A selection of music track excerpts from the in-game radio station in GRASS.
Role:
Composition and music production
Piano and synthesiser performance
MIDI mock-up production
Score and notation preparation for musicians
Collaboration with additional musicians
Music editing, mixing and mastering
In-game radio system integration
Track metadata preparation in JSON for Unity
Wwise event setup and implementation
Playback, cueing and track transition configuration